Blender Advanced
- 1.Beyond the Fundamentals: What This Course Adds
- 2.Sculpting: Building Organic Shapes with Brushes
- 3.Modifiers: Non-Destructive Modeling
- 4.UV Unwrapping: Mapping a 3D Surface to a 2D Texture
- 5.The Shader Editor: Node-Based Materials
- 6.Rigging: Armatures and Bones for Character Animation
- 7.Advanced Animation: Interpolation, Easing, and the Graph Editor
- 8.Introduction to Physics Simulation: Rigid Bodies and Cloth
- 9.Compositing: Combining Rendered Passes in the Compositor
- 10.Capstone: Sculpting, Rigging, and Animating a Simple Character
PDF Downloads
Exercise Solutions
blender2-1_challenge1.txtblender2-1_challenge2.txtblender2-1_challenge3.txtblender2-2_challenge1.txtblender2-2_challenge2.txtblender2-2_challenge3.txtblender2-3_challenge1.txtblender2-3_challenge2.txtblender2-3_challenge3.txtblender2-4_challenge1.txtblender2-4_challenge2.txtblender2-4_challenge3.txtblender2-5_challenge1.txtblender2-5_challenge2.txtblender2-5_challenge3.txtblender2-6_challenge1.txtblender2-6_challenge2.txtblender2-6_challenge3.txtblender2-7_challenge1.txtblender2-7_challenge2.txtblender2-7_challenge3.txtblender2-8_challenge1.txtblender2-8_challenge2.txtblender2-8_challenge3.txtblender2-9_challenge1.txtblender2-9_challenge2.txtblender2-9_challenge3.txtblender2-10_challenge1.txtblender2-10_challenge2.txtblender2-10_challenge3.txt