Challenge 3: How a Bone Hierarchy Relates to Object Parenting — Solution Walkthrough The answer: Per this chapter's own comparison table, a bone hierarchy inside an Armature uses the exact same underlying parent-child principle Chapter 3 of Blender Fundamentals covered for whole objects — a hand bone parented to a forearm bone, parented to an upper-arm bone, parented to a shoulder bone, the same nested relationship a wheel parented to a car body demonstrated at the whole-object level. Why this is the same principle applied more finely: In object parenting, moving the parent object automatically carries its child object along, while the child can still be transformed independently. In a bone hierarchy, moving a parent bone (the upper arm) automatically carries its child bones (the forearm, the hand) along with it, while each child bone can still be posed independently on top of that — the identical underlying relationship, just applied between individual bones within one Armature rather than between separate whole objects. Why recognizing this connection helps: Once the parent-child pattern from Chapter 3 is recognized as the same underlying mechanism, understanding how a bone hierarchy behaves doesn't require learning a new relational concept — only recognizing that it's being applied at a finer scale, within a single character's own skeleton rather than across separate objects in a scene. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that a bone hierarchy is correctly recognized as the same parent-child relationship from Chapter 3, applied at the scale of individual bones rather than whole objects.