Challenge 2: Unnatural Mesh Distortion When Posing a Shoulder — Solution Walkthrough The answer: Per this chapter's own warning box, automatic weight assignment often needs manual correction, especially at joints where multiple bones influence overlapping geometry — a shoulder is exactly this kind of joint, where the automatic assignment can blend adjacent bones' own influence incorrectly, causing the visible distortion the student is seeing. Why the shoulder specifically causes this problem: A shoulder joint sits at the intersection of the upper-arm bone and the torso/spine bone, with mesh geometry in that area needing a carefully balanced blend of influence from both. Automatic weight assignment doesn't always get that balance right on its own, especially in complex, overlapping areas like this one. What the student should do about it: Per this chapter's own recommendation, manually correcting the weight painting in that specific joint area — adjusting how strongly each nearby bone influences the affected vertices — fixes the distortion. Testing the rig through its own full range of motion before considering weight painting finished is exactly the practice this chapter recommends to catch this kind of problem early. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that joint distortion after automatic weight assignment is correctly traced back to incorrect automatic blending at overlapping-influence areas, with manual weight-painting correction identified as the fix.