Challenge 1: Placing a Transparent-Background Character in Front of a Rendered Background — Solution Walkthrough The answer: Per this chapter's own material, an Alpha Over node accomplishes this directly. It specifically layers one image on top of another using its own transparency information, placing a foreground element convincingly in front of a separately rendered background — exactly what's needed to combine the character's own transparent-background render with the separately rendered background environment. Why a plain Mix node wouldn't be the right choice here: Per this chapter's own material, a Mix node blends two image inputs together according to a chosen blend mode, without specifically respecting one image's own transparency information the way Alpha Over does. Since the character was rendered with a transparent background specifically so it could be placed over something else, Alpha Over is the node built to actually use that transparency correctly. Why this workflow makes sense in the first place: Rendering the character and background separately, then combining them with Alpha Over, is exactly the kind of "separately rendered elements combined after the fact" workflow this chapter opens with — splitting the heavy rendering work from the more flexible work of combining the pieces. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that combining a transparent-background render with a separate background is correctly matched to the Alpha Over node, rather than a generic Mix node.