Challenge 1: A Stack of Blocks Toppling Realistically When Knocked — Solution Walkthrough The answer: Per this chapter's own material, marking each block as a Rigid Body achieves this directly. Rigid Body physics treats each object as a solid, non-deforming object that collides realistically with other Rigid Bodies — falling under gravity, bouncing off surfaces, knocking into and displacing other objects, all calculated automatically once the simulation runs. Why hand-keyframing would be impractical here: Per this chapter's own material, a stack of blocks toppling involves so many interacting variables — each block's own reaction to being struck, its subsequent collisions with neighboring blocks, how those collisions cascade further — that manually keyframing a convincing result would be extraordinarily tedious, if not practically impossible. Why Rigid Body simulation solves this specific problem: Rigid Body simulation calculates exactly this kind of complex, interacting motion automatically, based on real physical properties like mass, friction, and bounciness, rather than requiring every individual block's own motion to be manually placed as keyframes. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that a multi-object collision scenario is correctly matched to Rigid Body simulation, with the impracticality of hand-keyframing correctly understood as the reason simulation is the better approach here.