Challenge 2: Planning to Fix Poor Lighting Entirely in the Compositor — Solution Walkthrough The answer: Per this chapter's own warning box, this plan is likely to disappoint. Compositing genuinely excels at combining, adjusting tone, and refining an already-solid render — it has no ability to fix problems that originate in the modeling, lighting, or animation the render was actually built from. A genuinely poorly lit scene, ignoring Blender Fundamentals' own three-point lighting recommendations, is exactly this kind of foundational problem. Why compositing can't fully compensate for bad lighting: The Compositor works with whatever the render already produced — if the original lighting failed to reveal a scene's own shape and material properties clearly (per Blender Fundamentals' own Chapter 7 material), that missing information simply isn't present in the rendered image for the Compositor to recover or invent afterward. Color grading can shift overall tone, but it can't add shadow detail or highlight information that was never captured in the first place. Why this matches this chapter's own broader honesty theme: Per this chapter's own material, this is the same honest boundary already established elsewhere on this site — EQ can't rescue a fundamentally weak audio recording, and outlining text can't fix a wrong font choice. Compositing sits in that same category: a refinement tool, not a rescue tool for foundational problems. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that compositing's own limits are correctly understood — genuinely poor lighting needs to be fixed at the lighting stage, not compensated for entirely in post-processing.