Challenge 2: A Sharp Punch Looking Soft and Floaty With Default Bezier Interpolation — Solution Walkthrough The answer: Per this chapter's own warning box, this is exactly the mistake it describes — leaving every keyframe at Blender's own default Bezier interpolation regardless of what kind of motion is actually being animated. Bezier's own smooth, automatic easing softens the sharp, sudden quality a punch actually needs, making it feel gradual and gentle instead of quick and forceful. Why Bezier specifically works against a sharp motion: Bezier eases in and out of each keyframe smoothly, gradually accelerating and decelerating rather than moving abruptly. A punch's own defining character is exactly the opposite — a fast, sudden acceleration with little or no gradual buildup — which default Bezier easing directly undercuts. What would fix it: Per this chapter's own material, switching to Linear or even Constant interpolation for the punch's own key moments would produce the sharper, snappier motion actually needed, rather than leaving the motion's own timing at a default setting better suited to smoother, gentler movement. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that a soft, floaty result on a sharp motion is correctly traced back to leaving default Bezier interpolation in place without matching it to the actual kind of movement being animated.