Geometry And Trigonometry
- 1.Why Geometry & Trigonometry Matters for Programmers
- 2.Angles, Radians & the Unit Circle
- 3.Triangles: The Law of Sines, the Law of Cosines & Practical Trigonometry
- 4.Vectors & Dot/Cross Products in Geometric Context
- 5.2D Rotations & Rotation Matrices
- 6.3D Rotations: Euler Angles & Gimbal Lock
- 7.Quaternions
- 8.Coordinate Systems & Transformations
- 9.Geometric Primitives & Intersection Tests
- 10.Capstone — Building a Small 2D/3D Geometry Toolkit
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Exercise Solutions
geotrig1-1_challenge1.txtgeotrig1-1_challenge2.txtgeotrig1-1_challenge3.txtgeotrig1-2_challenge1.txtgeotrig1-2_challenge2.txtgeotrig1-2_challenge3.txtgeotrig1-3_challenge1.txtgeotrig1-3_challenge2.txtgeotrig1-3_challenge3.txtgeotrig1-4_challenge1.txtgeotrig1-4_challenge2.txtgeotrig1-4_challenge3.txtgeotrig1-5_challenge1.txtgeotrig1-5_challenge2.txtgeotrig1-5_challenge3.txtgeotrig1-6_challenge1.txtgeotrig1-6_challenge2.txtgeotrig1-6_challenge3.txtgeotrig1-7_challenge1.txtgeotrig1-7_challenge2.txtgeotrig1-7_challenge3.txtgeotrig1-8_challenge1.txtgeotrig1-8_challenge2.txtgeotrig1-8_challenge3.txtgeotrig1-9_challenge1.txtgeotrig1-9_challenge2.txtgeotrig1-9_challenge3.txtgeotrig1-10_challenge1.txtgeotrig1-10_challenge2.txtgeotrig1-10_challenge3.txt