Geometry And Trigonometry

  1. 1.Why Geometry & Trigonometry Matters for Programmers
  2. 2.Angles, Radians & the Unit Circle
  3. 3.Triangles: The Law of Sines, the Law of Cosines & Practical Trigonometry
  4. 4.Vectors & Dot/Cross Products in Geometric Context
  5. 5.2D Rotations & Rotation Matrices
  6. 6.3D Rotations: Euler Angles & Gimbal Lock
  7. 7.Quaternions
  8. 8.Coordinate Systems & Transformations
  9. 9.Geometric Primitives & Intersection Tests
  10. 10.Capstone — Building a Small 2D/3D Geometry Toolkit