Intervilles

Jeux Sans Frontières (It's a Knockout): Europe's Game Show

Course 1 · Chapter 2 · Before the Show: Intervilles and the Games Tradition

Jeux Sans Frontières did not appear from nowhere. Its direct ancestor was a French summer programme, Intervilles, in which towns competed against each other in games held in front of a crowd and a television audience. This chapter looks at that programme, the people who made it, the French setting that made it work, and the post-war idea of reconciliation that surrounded the international version. Facts here are drawn from general television history; the chapter flags the claims that vary between sources.

French Television in the Early 1960s

French television in the early 1960s was a state-run service, with one channel at the start of the decade and a second arriving in 1964. Television sets were spreading through French homes, and the broadcaster was looking for popular programmes that could fill the summer and bring in a wide audience. Public-service television of this period combined education with entertainment, and games between towns suited both: they were cheap to produce on location, they had built-in local interest, and they could be broadcast live.

Why towns? A French town has a strong identity of its own: a mayor, a council, a main square, a local rivalry with the next town. A contest between towns taps that identity directly. The audience at home is also, in effect, a crowd of supporters.

Intervilles

Intervilles first went on air in 1962. The format was simple. Teams of local people from two or more towns competed in a series of physical and comic games, in a stadium, with the local population in the stands and the mayors in attendance. Points were awarded for each game and the town with the most points won. The programme ran as a summer series and became a regular feature of French television, returning in later decades.

A well-known part of the programme's identity was the use of animals, in particular a young cow or calf (la vachette) released into the arena to chase or be avoided by competitors. The details of which games appeared in which year are better left to a programme history, but the pairing of sport, slapstick and rural humour was constant.

ElementWhat it did
Teams of localsOrdinary townspeople, not professional athletes
Stadium and crowdA live atmosphere, with supporters in the stands
Comic gamesSlippery surfaces, obstacles, costumes and animals; falling over was part of the point
Points and a winnerA clear result, so local pride was at stake

The People Behind It

Two names recur in the history of the programme. Guy Lux (1919–2003) was a television producer and presenter who became one of the best-known figures in French light entertainment. Claude Savarit worked with him as a producer on the show. Other presenters and commentators, whom later chapters discuss, joined as the show developed. Credit for the original idea is often given to these two together, though accounts differ about who proposed what, and the chapter does not try to settle the question.

Origin claims Several stories exist about where the idea came from, including influences from earlier games programmes in other countries. They cannot be sorted out here. Treat any single "who had the idea" claim as one version.

Post-War Reconciliation and Town Twinning

After the Second World War, western European countries made a conscious effort to rebuild links between peoples who had fought each other. One practical form was town twinning (jumelage), in which a French town formed a lasting partnership with a town in another country, especially Germany, with exchange visits between schools, clubs and councils. Twinning was widespread by the 1950s and 1960s.

This background matters because the international version of the show took the town-against-town idea across borders. A twinned-town contest between friendly nations fitted the mood of the time. It is also the setting for the legend, discussed in Chapter 3, that the show's international form came from the leaders of France and Germany. The link between twinning and the show is an interpretation that later writers have emphasised, so read it as context and not as proof of the show's origin.

A Tradition Older Than Television

Local competitions between villages and towns, with sport, music and food, are older than broadcasting in most of Europe, from village sports days to fairs and festivals. Television added a camera and a national audience. This is why the show felt familiar to viewers even when the specific games were bizarre.

What the French programme established By the time the international version began, the elements were already in place: ordinary teams, a crowd, comic games, points, a winner and local pride. What the international version added was other countries.

Exercises

Exercise 1

Describe the format of Intervilles in four sentences, naming at least three of its elements.

Exercise 2

Explain why a contest between towns suited French television in the early 1960s. Give two reasons from the chapter.

Exercise 3

What is town twinning, and why is it described as context for the show and not as proof of its origin?

Quick Reference

  • Intervilles: French town-against-town games programme, first broadcast in 1962
  • Elements: local teams, stadium crowd, comic games, points, a winner
  • People: Guy Lux (1919–2003) and Claude Savarit
  • Setting: state-run French television, strong local identity, post-war reconciliation
  • Town twinning (jumelage): lasting partnerships between towns in different countries
  • Hedged: exactly who had the idea; the link between twinning and the show

Next chapter: 1965: The First Contest, which follows the launch of the international version and weighs the origin stories.