Exercise 3: Finding the 90% Threshold — Possible Solution ==================================================================== METHOD ------------------------------ Using the chapter's own simulation logic (known velocity = 20.0, 10-day sprint, real throughput fixed at 2.0 points/day regardless of what's committed), incrementing the committed-points value from 20 upward and checking the completion rate at each step. RESULTS ------------------------------ committed=20: completed=20.0, rate=100.0% committed=21: completed=20.0, rate=95.2% committed=22: completed=20.0, rate=90.9% committed=23: completed=20.0, rate=87.0% <-- first below 90% The completion rate first drops below 90% at a commitment of 23 points - just 3 points (15%) above the team's own real velocity of 20. WHY THIS WORKS AS AN ANSWER ------------------------------ This is a genuinely useful, actionable number: it shows the completion-rate metric is quite sensitive to overcommitment - a relatively modest 15% overcommitment (23 vs. 20) is already enough to drop a team's own visible success rate below the commonly-used 90% "healthy sprint" threshold many teams informally track. Since actual completed work never changes in this simulation (it's capped by real throughput, not by what's written on a board), this also reinforces the chapter's own central point from a new angle: even a fairly small gap between committed and actual capacity is enough to make a perfectly normal sprint look like an underperforming one, purely as an artifact of the number chosen at planning.