Challenge 2: Vector2D With operator== — Possible Solution ==================================================================== #include class Vector2D { public: double x, y; Vector2D operator+(const Vector2D &other) { return Vector2D{x + other.x, y + other.y}; } bool operator==(const Vector2D &other) { return x == other.x && y == other.y; } }; int main() { Vector2D a{1, 2}; Vector2D b{1, 2}; Vector2D c{5, 5}; std::cout << (a == b) << std::endl; // identical components std::cout << (a == c) << std::endl; // different components return 0; } Output: 1 0 (std::cout prints a bool as 1 for true and 0 for false by default.) WHY THIS WORKS AS AN ANSWER ------------------------------ a == b compares two vectors with identical x and y values, so operator== correctly returns true (printed as 1); a == c compares vectors with different components, correctly returning false (printed as 0) -- confirming the overload genuinely performs a member-by-member comparison and returns a real bool, per cpp1-2's own primitive.