Exercise 1: Installing Xcode & Running the Default Template — Possible Solution ===================================================================================== Steps: 1. Open the Mac App Store (or Apple's developer downloads page) and install Xcode. This requires a Mac running a real, sufficiently recent version of macOS - Xcode does not run on Windows or Linux. 2. Launch Xcode. On first launch, accept the prompt to install additional command-line tools and any required components. 3. Choose File > New > Project. Select the "App" template under the iOS tab, ensure the interface is set to "SwiftUI" and the language is set to "Swift," give the project a name, and save it somewhere on disk. 4. In the toolbar's device selector, choose a Simulator device (e.g. "iPhone 17"). Press the Run button (the triangular play icon) or the keyboard shortcut Cmd+R. 5. Xcode compiles the project and launches the iOS Simulator automatically, showing the default app - a single screen displaying "Hello, world!" (Xcode's own default template text, which may differ slightly by Xcode version) inside a globe icon layout. EXPECTED RESULT: The project builds with no errors, and the Simulator opens showing the default template's own starting screen - confirming Xcode, the Simulator, and the SwiftUI toolchain are all correctly installed and working together, with no code changes required at all. WHY THIS WORKS AS AN ANSWER ------------------------------ This confirms the full real toolchain - Xcode, the Swift compiler, and the iOS Simulator - is correctly installed and able to build and run a real SwiftUI app end to end, which is the necessary foundation for every later exercise in this course.