CHALLENGE 1: Install Godot and Create a Project ==================================================================== TASK ---- Install Godot and create a new project. Add a Node2D as the scene's root, save the scene, and run it (even with nothing visible yet - the goal is confirming your setup works end to end). STEPS ----- 1. Go to godotengine.org/download and download the current stable build for your platform (Windows/macOS/Linux). There is no installer - it's a single executable file. 2. Run the downloaded executable. This opens the Godot Project Manager. 3. Click "New Project." Give it a name (e.g. "GodotFundamentals"), choose a folder to store it in, and click "Create & Edit." 4. Godot opens the new, empty project in the editor. In the Scene panel (usually top-left), click "2D Scene" - this creates a Node2D as the scene's root automatically, which is exactly what this challenge asks for. 5. Save the scene: File > Save Scene (or Ctrl+S). Name it "main.tscn" when prompted. 6. Set it as the project's main scene so it runs by default: Project > Project Settings > Application > Run > Main Scene, and select main.tscn. (Godot may also prompt you to do this automatically the first time you press Play.) 7. Press F5 (or the Play button, top-right) to run the scene. A blank game window should open - there's nothing to see yet since no visible content was added, but a window opening with no errors confirms the whole setup works. WHY THIS WORKS AS AN ANSWER ---------------------------- The goal here isn't a visually interesting result - it's confirming every link in the chain works: the engine runs, a scene can be created and saved, a Node2D exists as its root, and that scene can be set to run and actually launches without error. Every later chapter in this course builds directly on top of a working setup like this one.