Challenge 3: Why 8-Bit Shows More Banding Than 16-Bit — Solution Walkthrough Why 8-bit is more prone to banding: Per this chapter's own material, bit depth describes how many distinct tonal values each color channel can represent — 8-bit per channel offers far fewer discrete tonal steps than 16-bit per channel. Heavy color grading stretches and remaps tonal values significantly; with only 8-bit's own limited number of available tonal steps to redistribute across that stretched range, adjacent pixels that should show a smooth gradient can end up landing on the same limited set of available values, creating visible abrupt steps — banding — rather than a smooth transition. Why 16-bit handles the same edits better: 16-bit per channel offers dramatically more available tonal values to begin with, so even after the same aggressive stretching and remapping, there are still enough distinct values available to represent a smooth gradient without visibly abrupt jumps between adjacent tones. Why this specifically matters for heavy edits rather than any edit: Per this chapter's own framing, this issue shows up specifically during extensive editing or color grading — a small, gentle adjustment in 8-bit is unlikely to exhaust its own limited tonal range in any visible way, but multiple aggressive adjustments stacked together are exactly the situation where 8-bit's own limited precision runs out and banding becomes visible, while 16-bit's own extra headroom tolerates the same aggressive adjustments far better. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that bit depth is understood as a measure of available tonal precision, and that banding is explained as a direct consequence of running out of that precision under heavy editing, not just a vague "16-bit is better" statement.