Challenge 1: Resizing a Frame Isn't Like Resizing an Artboard — Solution Walkthrough The answer: Per this chapter's own material, a Vector Graphics artboard simply marks a fixed area with no built-in resizing logic for its own contents — resizing the artboard itself doesn't move or reshape whatever's inside it. A Figma Frame is genuinely different: it can define constraints controlling how its own children behave when the Frame is resized — staying pinned to an edge, scaling proportionally, or stretching to fill available space. Why the designer's expectation doesn't carry over: The designer is applying Vector Graphics' own artboard behavior (a purely passive boundary) to a Frame, which is actually a responsive container as well as a boundary. Resizing a Frame can genuinely reposition, resize, or reflow its own child elements, depending on whatever constraints have been set on them — behavior an artboard simply has no equivalent for. Why this matters for actual UI work: This dual-purpose behavior is exactly why Frames exist — designing a screen that needs to adapt across different device sizes requires exactly this kind of responsive container, which a plain artboard was never built to provide. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that a Frame's own constraint-driven resizing behavior is correctly distinguished from an artboard's purely passive, boundary-only behavior.