Challenge 1: Quickly Checking Lighting After Many Small Adjustments — Solution Walkthrough The answer: Per this chapter's own material, Eevee fits this need. It renders quickly, often in a small fraction of a second per frame, which is exactly what's needed for checking many small adjustments in rapid succession over a short work session. Why Cycles would be a poor fit here: Cycles simulates light physically, tracing individual rays through the scene, at the direct cost of considerably longer render times per frame. Using Cycles to check dozens of small adjustments in quick succession would mean waiting through that longer render time repeatedly, slowing down the actual iteration process this designer needs. Why this matches this chapter's own guidance directly: Per this chapter's own material, Eevee suits real-time preview work and fast iteration specifically — situations where render time matters more than absolute physical accuracy — which is precisely the situation described here: rapid, repeated checks during an active work session, not a final polished output. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that a fast-iteration lighting check is correctly matched to Eevee, rather than Cycles' own slower, more physically accurate rendering.