Challenge 1: The Minimum Keyframes Needed for a Smooth Slide Across 48 Frames — Solution Walkthrough The answer: Per this chapter's own material, only two keyframes are actually needed — one at frame 1 recording the object's starting location, and one at frame 48 recording its ending location. Blender's own interpolation calculates every value in between automatically, producing smooth, continuous motion without needing any keyframes on the frames in between. Why more keyframes aren't required for this specific motion: Since the object is meant to simply slide smoothly from one location to another with no additional pauses, direction changes, or other special moments along the way, there's no additional information for extra keyframes to actually add. Two clearly defined endpoints are sufficient to describe the entire motion. Why this matches this chapter's own broader point: Per this chapter's own material, a location keyframed at frame 1 and a different location keyframed at frame 48 doesn't require 47 separate keyframes in between — this is exactly the scenario this chapter uses to introduce interpolation in the first place. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that a simple two-point slide is correctly matched to exactly two keyframes, relying on automatic interpolation rather than manually specifying every intermediate frame.