Challenge 2: Why the Mug and Table Need Different Roughness Values — Solution Walkthrough The answer: Per Chapter 6's own material, Roughness controls how sharply or diffusely light reflects off a surface, independent of whether an object is solid, opaque, or metallic. Ceramic (the mug) and wood (the table) both being solid, non-metal, opaque materials doesn't mean they share the same surface finish — a glazed ceramic mug is typically smoother and glossier than an unfinished or lightly finished wood table surface. Why "solid and non-metal" doesn't imply "identical material settings": Per Chapter 6's own comparison table, Metallic being off on both objects only rules out the specific metal-reflection behavior — it says nothing about how glossy or matte either surface actually is. Roughness is an entirely separate property from Metallic, and two non-metal materials can still have very different Roughness values depending on their own real-world surface finish. Why matching each material to its own real surface matters: Using identical Roughness values for both would make either the ceramic look unrealistically rough or the wood look unrealistically glossy — exactly the kind of mismatch this chapter's own material warns against by emphasizing that these two properties alone define most of what makes a rendered surface read as a specific real-world material. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise checks that Roughness is correctly understood as an independent property from Metallic, requiring its own thoughtful value per material rather than being uniform across all non-metal objects.