Challenge 1: Upgrading Internet for an Encoding-Overload Problem — Solution Walkthrough Why this fix wouldn't actually help: Per this chapter's own material, network-related dropped frames and rendering/encoding-related dropped frames are two genuinely different problems with different causes. In this scenario, the Stats Dock shows zero network-related dropped frames and instead shows encoding overload with CPU usage near 100% — a clear sign the actual bottleneck is the computer's own inability to encode video fast enough, not anything related to the internet connection's upload speed at all. Why upgrading internet specifically misses the actual cause: An internet upgrade increases available upload bandwidth — genuinely useful if the problem were a bitrate/bandwidth mismatch. But since the Stats Dock already shows the network side is fine (zero network- related dropped frames) and the actual problem is the CPU being maxed out trying to encode, more bandwidth does nothing to help the CPU encode any faster. The bottleneck sits entirely on the computer's own processing side, not anywhere the internet connection could address. What would actually help, per this chapter's own material: Switching to a hardware encoder (NVENC/AMF/QuickSync, per Chapter 4), lowering the output resolution or framerate, or reducing the encoder's own preset/complexity setting — all of which reduce the actual CPU workload causing the overload, unlike an internet upgrade, which addresses an entirely different resource. WHY THIS WORKS AS AN ANSWER ------------------------------ This exercise directly applies this chapter's own warning box to a concrete Stats Dock reading, correctly using the specific numbers given (100% CPU, zero network drops) to justify why the internet upgrade was the wrong fix.