Challenge 2: Edit a String Resource — Solution Walkthrough 1. Open app/res/layout/activity_main.xml (Project view, or switch the left panel to "Project" if using the default "Android" view to see the real file path). 2. Find the TextView showing the greeting — its "android:text" attribute will reference a string resource, e.g.: android:text="@string/hello_world" (the exact name depends on the template version; it's whatever @string/... value appears on the TextView showing "Hello World!"). 3. Open app/res/values/strings.xml and find the matching entry, e.g.: Hello World! 4. Change the text inside the tag, e.g.: Hello, Android! 5. Re-run the app (Run ▶) without touching MainActivity.kt or activity_main.xml at all. Expected result: The emulator now shows "Hello, Android!" instead of "Hello World!" — proof that the text was never hardcoded in the layout or the Kotlin code, only referenced by name via @string/hello_world. Notes: - This resource-indirection pattern (name in strings.xml, referenced everywhere else by @string/name or R.string.name) is exactly what makes translating an app to another language possible later — a translated strings.xml (e.g. strings.xml in a values-fr/ folder) swaps in automatically based on the device's language, with zero code changes. - The same idea applies to colors.xml (@color/...) and dimens.xml (@dimen/...), covered more fully in Chapter 8 (Resources & Styling).